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Hey so im working with multiple materials on the same mesh. The materials have normals that don't really line up. (I'm using some textures I got from a CC3 export, and the normals don't seamlessly align. I want to try to get some kind of gradient to blend the materials together so it looks more seamless. enter image description here

If anyone can help that would be great

JCGM
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  • Please clarify your specific problem or provide additional details to highlight exactly what you need. As it's currently written, it's hard to tell exactly what you're asking. – Community Jan 22 '22 at 05:01

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You can blend any two textures using a gradient.
And also distort the transition using a Noise texture

I'd use this basic setup to blend Normal maps.

enter image description here

jachym michal
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