I am looking to use map data from the blender-osm addon to obtain the height of buildings.
When the buildings are generated, their Scales are set to 1 while their Dimensions contain "real-world" measurements. However, as soon as a geometry node tree is added, Dimension is zeroed out.
Is there a way to capture the Dimension value (specifically, Dimension.y) and pass it to a Geometry Node?
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Could you add a sample blend file that shows the problem? (How to add a blend file) or at least a screenshot of geometry nodes showing what is zeroed when you try to use it? I don't understand why the dimensions would be 0, but you should be able to use the bounding box node to get the actual values. – Marty Fouts Jan 24 '22 at 01:41
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This is what I was looking for, thank you. The only thing I added was a Separate XYZ node after the Position node. The Dimensions remain unchanged, but this makes that moot. – random_answer_generator Jan 24 '22 at 02:51

