I have a driver on an empty's y-rotation. I want to be able to keyframe a custom property to change the rotation's rate of change. So I want the empty's rotation to speed up or slow down over time depending on the animated value of my custom property.
EDIT: For example, at until frame 5, i want it to rotate at a speed of 4. at frame 10, it should rotate at a speed of 2. Between 5 and 10, the rate at which it rotates should be adjusted rather than the actual value of the rotation.
or:
How can I tell an object to just rotate indefinitely, and then I can dictate the rate at which it spins, which can be changed over time