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I have a line which is bevelled with a circle to make a cylinder. I want to taper it with the curve on the right side. When I choose the taper object to be the curve, the cylinder dissapears. How do I use the curve to taper the cylinder ? enter image description here

The file is available here.

Matt
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3 Answers3

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Apply rotation to both curves before, then you will get:

enter image description here

Chris
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It's a problem with the taper object and the curve itself.

First of all, like @Chris says, your curves have non applied rotations and those always tend to mess things up.

Another problem is that your modeled your taper object in the Z direction but Blender takes the taper value from the coordinates along the Y axis :

enter image description here

This is a screenshot from the official documentation about the taper object :

enter image description here

Look at what happens when I move one of the taper object's control points along the x axis :

enter image description here

With that said, your curves still responds to the taper in a funny way and I had real trouble trying to figure out how it was supposed to work so the best solution I found is to redo everything from the beginning without rotating the curves or transforming them in Object Mode. The steps are simple :

Add a Bezier Curve

enter image description here

Scaling everything by 0 on the Y axis, to get a cylinder

enter image description here

And add another Bezier for the taper object

enter image description here

You can now model your taper object but just remember that only the positions of the curve's vertices on the local X and Y axis will be taken into account :

enter image description here

mqbaka mqbaka
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To add to Mqbaka and Chris answers, once you've applied the taper rotation and aligned it with the X axis, it looks like you need to switch your curve handle type from Vector to Automatic or Aligned (select its vertices in Edit mode and press V)

moonboots
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