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I am using Blender 3.0.1.

I need to render about 1000 textures on one object. It takes too long to do it by hand, so I decided to use a script and google. Some time later, I found what seems to be the perfect solution: https://blender.stackexchange.com/a/235459/141788

But, either I have the wrong version of Blender or some other error, but I don't have the "Placeholder" node.

As you can see, it is used here: img_node = nodes.get("__PLACEHOLDER__")

Here are the nodes that are currently in the workplace:enter image description here

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