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How would you recreate something like the photo below in Blender? I'm refereeing to the effect generated by the lights and the fog. I know that this effect is rather intensified/created by the exposure time of the photo being really long, despite this, could you still in Blender do something similar? (targeting Cycles and a single image render)

image

ikerdc
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    +1 I'm glad that you want to recreate that image. It's quite scary to have traffic lights which show red, yellow and green at the same time. – Thomas Weller Feb 23 '22 at 23:15

1 Answers1

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In my opinion it has nothing to do with exposure time, exposure time creates streaks when the light object is moving, which is not the case here.

You could do it with some Spot lights within a fog, created by volumetrics: Create a cube and give it a Principled Volume node plugged into the Volume input of its Output. Keep the Density value of the Principled Volume very low. Put the spots inside the cube:

enter image description here

In Eevee it will need some additional tweakings: in the Render panel, increase the Sampling values, and under Volumetrics, lower down the Tile Size and increase the Samples values to have a better quality).

But volumetrics are heavy to calculate, if you want a lighter solution, you can create a cone for each light beam and give it the following material: Use a mix between emission and transparency with a Layer Weight as factor to create transprency on the borders, and use a Separate XYZ to create transparency on the length. In Eevee don't forget to choose Alpha Blend in the material Settings:

enter image description here

moonboots
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