2

Something is making the faces appear in a different color. I've merged by distance with varying distances to remove any possible doubles but nothing helps...

Something is making these faces appear this way. I can't loop cut through them, and overall it's bothering me. Something looks like it's not right. I tried merging by distance to remove any doubles but nothing helps...

Cefalopodo
  • 29
  • 1

2 Answers2

3

Check the direction of the normals. Mesh > Normals > Recalculate

Fabio
  • 95
  • 5
1

The hole on the bottom is wrong, you create some ngons and poles. Boolean is not a good way for modeling if you want further adjustment. Adding some cuts usually meaningless, the hole should be rebuild.Try to learn something about modelling, there are many tutorials.

Chris
  • 59,454
  • 6
  • 30
  • 84
NatureK
  • 958
  • 2
  • 12