I would like to have a volume mesh, let's say a sphere, that gets progressively more "misty"
Imagine the mesh being at very high desnity for the top hemisphere, then density becomes lower in the lower hemisphere to the point that it basically transitions to a gas. I want this to be possible to be added to any mesh and control where the lower density happens. I have attempted many ways to achieve this, but controlling the density is not really possible in an arbitary way, only with 3D textures (noise or gradient).




