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I made a separate object to model feet apart from the base mesh before joining it, making it one mesh. I then filled in all the faces between the two and as I did this I found that the smooth shading of the base mesh was interacting strangely with the joined mesh.

How do I fix this shading issue or is it a case of blender interacting with the model weirdly and its fine to export as is.

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1 Answers1

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The normals are inverted (you can check if you enable the Face Orientation option in the Viewport Overlays, inverted faces will be displayed red instead of blue). Select all in Edit mode and press ShiftN in order to recalculate the normals.

moonboots
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