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Is there a way to bake textures with anti-aliasing, or is there another process to do that?

Duarte Farrajota Ramos
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bonypoy
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    Okay so I've read that the workaround is to bake at a higher resolution and than down sample (resize) to the desired resolution. – bonypoy Apr 07 '22 at 07:49

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Adjusting the texture's interpolation from Linear to Cubic only improves pixel filtering for renders, NOT for baking. Currently, the ONLY solution to have anti-aliasing when baking textures is to bake at a higher resolution (ie. 4096 x 4096) and then scale down to your final size (ie. 2048 x 2048) using an image editor (or use a Blender add-on like TexTools which does this internally). See further details here: https://blender.stackexchange.com/a/262852/39431

Copperplate
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Render (bake) using the smart or cubic options. I imagine you'd need to float. Use .EXR for more definition for the antialiasing. enter image description here

Pierre Schiller
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