Is there a way to bake textures with anti-aliasing, or is there another process to do that?
Asked
Active
Viewed 1,188 times
1
-
2Okay so I've read that the workaround is to bake at a higher resolution and than down sample (resize) to the desired resolution. – bonypoy Apr 07 '22 at 07:49
2 Answers
2
Adjusting the texture's interpolation from Linear to Cubic only improves pixel filtering for renders, NOT for baking. Currently, the ONLY solution to have anti-aliasing when baking textures is to bake at a higher resolution (ie. 4096 x 4096) and then scale down to your final size (ie. 2048 x 2048) using an image editor (or use a Blender add-on like TexTools which does this internally). See further details here: https://blender.stackexchange.com/a/262852/39431
Copperplate
- 1,188
- 12
- 25
-
1Some addons like TextTools do offer anti-aliasing, though i bet it's using the same technique under the hood. – L0Lock Feb 26 '24 at 17:37
-
Yes, I believe TexTools is using the same method. Thanks for the link, that is definitely a very useful addon! – Copperplate Feb 26 '24 at 18:15
0
Render (bake) using the smart or cubic options.
I imagine you'd need to float. Use .EXR for more definition for the antialiasing.

Pierre Schiller
- 2,954
- 1
- 11
- 34