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For my banked road I sort of managed to make it look like it is a racing track.

I am really stuck with the pink part that is completely flat. I have a road texture and want to apply it to that, so that it follows the road

I think it should be easy but I don't know how to do it. I have searched but can't seem to find the right tutorial for this.

My track

David
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Napivo
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  • I had another method to unwrap the circular mesh using a built-in addon in Blender 2.8. https://blender.stackexchange.com/questions/41132/how-do-i-straighten-uv-maps/157014#157014 – John Binary Nov 02 '19 at 08:59

1 Answers1

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Use the Follow Active Quad UV unwrap option.

  1. Click to select a segment of your track as the active face(s).
  2. Tap A to select all other faces as well.
  3. Press U to UV Unwrap and select Follow Active Quad

The track should be unwrapped properly with just a little adjustment needed.

enter image description here

Mike Pan
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