I have an armature with parented objects related to it and I want to resize it and apply its scale so it would be at the default 1.000 instead of around 1.8 which it is currently. But , when I apply the scale the parented objects relative location to their respective bones change. Is there a way to avoid it?
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maybe my question here will help? https://blender.stackexchange.com/questions/196995/applying-armature-scale-messes-up-the-action – moonboots Apr 11 '22 at 13:32

