I'm looking at a face I'm modeling from the front (although this is consistent from any angle), when I use the add clay strips on the bridge of the nose, if my brush even touches the sides (like the nostrils) the clay strips will subtract, even though it is still set to add.
I could draw a continuous line, left to right, across the face, it will add as it passes over the cheeks, but then as it crosses the sides of the nose the brush will subtract, but then add again as it passes over the bridge of the nose.
I followed the solution steps in a similar question on this site, but no success: I went to the object tab, ⌃ Ctrl + A, scale, and then it gives me some options, I made sure scale was checked.
Then I go to edit, select all, I have to hit ⌥ Alt + N to open the normals tab (if I hit ⌃ Shift + N, like I'm told, it will ask to open a new file) the normals tab is open and I tried the various options, even the two for recalculating and flipping. Doesn't work.
The images shows that I can add to the cheeks, but side of the nose subtracts and thins out the bridge of the nose

mesh > normals > recalculate outsidefrom the menu at the top of the viewport. – Christopher Bennett Apr 29 '22 at 00:07