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I'm trying to make a stylized material like this: enter image description here

I want to bake it eventually so I can only do it in cycles, but I can't seem to get anything close, this is my closest render but the shadows are so soft (unlike the picture) and the material doesn't feel the same. enter image description here

These are the materials I'm using -> enter image description here

Here's my blender file:

John Smith
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    I think this question is poorly worded or at least focusing on the wrong part of the problem. This doesn't seem to be much about materials, if at all. The main issue seems to be shadows and lighting which has been covered extensively https://blender.stackexchange.com/questions/44719/meaning-of-sun-lamp-size https://blender.stackexchange.com/questions/33871/is-there-really-a-way-to-make-a-true-toon-shader-material-in-cycles/ https://blender.stackexchange.com/questions/38918/making-very-hard-shadows-softer – Duarte Farrajota Ramos May 09 '22 at 12:10
  • @DuarteFarrajotaRamos Sorry I didn't know lighting was the biggest issue, and thank you I will look into those posts. – John Smith May 09 '22 at 12:21
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    No problem, if non of those solve the issue, please edit your question with further details of what went wrong – Duarte Farrajota Ramos May 09 '22 at 13:31
  • when you think about it, shadows come from light in real life, surface will only have a small influence on them ;) – L0Lock May 09 '22 at 13:42

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Per help from the comments, I did not have to change my materials, just my lighting. I used a sun light and a power of 12 and now it looks very cartoonish as I wanted with solid shadows.

John Smith
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