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I'm modelling a bubble waffle, I have to make bubbles and then wrap in a cylindrical shape but I don't know what I have to do before and after.

I tried with the displacments and UV but, I don't know why, it doesn't work.

My question is if there is a simple method to model all the waffle bubbles withous using a displacements and the bend it, I need the easiest method because I'm new to Blender

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vklidu
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Luchino
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1 Answers1

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If your goal is real geometry without texture displacement, than you can try to ...

  • start with Extra Mesh (add-on) > Honeycomb

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  • Extrude outer edges, add 6 sided Circle mesh and run Knife Project operator to cut borders
  • Extrude and Scale holes, move them up and Fill

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  • add another hexagon mesh (6 sided circle) at the same size and cut with Knife in this folding directions
  • with Convert to Armature add-on you can easily create rigged mesh

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  • add Subdivision modifier and in Pose mode rotate bones into desire shape

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  • select the Waffle object add Surface Deform modifier and set Target your rigged hexagon (Bind in rest (flat) pose)

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Notes:

  • Since due process you will Bind-Unbind several times it is handy to keyframe rest (flat) pose like at frame zero and posed (rolled) armature pose at another frame (like 25) ... so when you have to UnBind-Bind you just go to frame zero.
  • I used Armature (and not Deform modifier) to avoid stretching and ability to have better control on shape.
  • Convert to Armature example, addon is for 2.8, but works for 3.3 too.

vklidu
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