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I am rendering out an animation of an x-wing and a tie fighter having a dogfight close to the ground in a desert and I need them to kick up dirt behind them. I don't need it to actually make the ships dirty or anthing just to make a plume of dust and dirt that follows the ships.Here are some examples:

Ships kick up dirt behind them.

More accurate picture of what I need

I am using Cycles to render this so it needs to work with that. So far I haven't found any answers on how to do this so if anyone knows please tell me.

Bluffyyy
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  • I would say dynamic paint and a smoke simulation. However, smoke simulation may be to computationally extensive for the size you would need, so you might go with a particle system and smoke cards instead. Still dynamic paint, though. – TheLabCat May 31 '22 at 23:29
  • yes for something realistic, smoke simulation seems like the way to go – moonboots Jun 01 '22 at 07:27
  • https://blender.stackexchange.com/questions/112746/atmospheric-trail/112753#112753 – Duarte Farrajota Ramos Jun 01 '22 at 09:08

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Starting in Blender 3.1 you might want to use Point Info to create a point cloud for something like a sandstorm.

The traditional approach, which is much more GPU/CPU intense is to use a particle simulation.

You can find online tutorials for either. The first is featured in the Foundation's "What's new" reel for 3.1

Marty Fouts
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