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The advanced students in my class are about to animate the dual paddle wheel steamboat 3D model that I gave them. I'm wondering if it is possible to attach a 'V' shaped wake behind it, perhaps on a different layer, and animate it across the water that they created. I want to be able to position the camera on the stern of the ship and look aft in the animation and also to be able to see the ship from a distance with the wake behind it.

Any help would be appreciated. The photo seen here is a screen capture showing the Planter Steamship on the ocean. It was rendered by one of my best students. Of course this is a preliminary phase.

enter image description here

someonewithpc
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Randy Van Nostrand
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1 Answers1

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this effect can be achieved using the dynamic paint as in the following setup :

  • select the boat and add dynamic_paint in properties->physics and click add brush ( you may want to use a simple invisible cube instead of the real boat )

enter image description here

  • select the sea and add dynamic paint and click add canvas with the following settings :

enter image description here

this the modifiers used for the sea :

enter image description here

  • bake the simulation , this is the result :

enter image description here

Chebhou
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    Any idea on how to add foam in the wake like this? http://en.wikipedia.org/wiki/Wake#mediaviewer/File:Wake_%28Kilwater%29_behind_a_ferry.jpg – cybrbeast Mar 05 '15 at 14:52
  • cybrbeast you could map foam texture according to dynamic paint too and then fade it out based on the distance to the ship. See here: http://blender.stackexchange.com/questions/26388/can-i-refer-to-another-objects-properties-from-a-cycles-node-shader-drivers-i – Alphisto Jan 09 '17 at 19:06