New user here, here is what I know: Once a mesh is done and a rig is created, use CTRL + P and select the armature LAST, choose automatic weights, and the mesh SHOULD move and deform with the rig.
I have achieved this using a simple cube with only 2 bones, and previously achieved it on a more complex rig and mesh with 12 bones.
However, I have tried 3 different meshes and rigs tonight, all with less than 15 bones total, and the darn mesh WILL NOT ATTACH to the rig! I pose the rig, and my model just stands there.
Ive been doing the correct thing, based on all my research, and it succeeded before, so why not anymore? It really is a very simple rig and I can't get it to attach at all.