How can I do the rendering technique shown in the photo with Blender?
I have a 3D model (Person's head) and I am trying to render it in a way that shows its four sides simultaneously, just like the image that I uploaded.
I need such a visualization in order to use it for projecting a hologram using a pyramid display.
Actually, the work shown in the figure was done with OpenGL using the glViewport to get four viewports that can contain the object from four views and I am trying to do the same work but this time using Blender, this is the whole story.
I have also duplicated my object into four different views but when I try to render the whole scene I get only a part of it because the camera is not getting the four views together.
