When I export my asset from Blender to Unreal Engine 4 through fbx all the values (metallic, roughness, etc.) disappear and it's just a solid base color. Do I need to export all the values and textures as maps individually?
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1Short answer: yes. – Christopher Bennett Jul 06 '22 at 18:17
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Thank you, what would be the long answer tho? – Incognito Mode Jul 06 '22 at 18:18
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1See the link above ^ – Christopher Bennett Jul 06 '22 at 18:18