I would like to give each instance (here a cube) within a geometry node setup a randomly assigned color. I have tried Capture Attribute but haven't had success with it so far.
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Actually, this question has already been asked a few times in different forms, but here is a variant that describes the current solution path with Blender 3.2:
This is where the Store Named Attribute node comes into play, with which you can store a color value per instance. This color value is then simply queried in the shader using the Color Attribute node.
quellenform
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Color Attributenode in the shader here instead ofAttributeto read the value for "color". – quellenform Jul 08 '22 at 15:33