Here are some images of what the model I downloaded is supposed to look like
All I know at the moment is to click "principled bsdf" and press ctrl+shift+t and choose the images that the material is supposed to have. But this does not work properly.
I also know how to select the faces of an object and in UV edit mode place the faces on the image and hit assign on the material properties tab to place the material on the selection.
My question is- how do I connect all the images that texture this model correctly? Here are what they are called: Floor_mat_diffuse
Floor_mat_glossiness
Floor_mat_ior
Floor_mat_Normal
Floor_mat_Reflection
Wall_mat_Diffuse
Wall_mat_Diffuse_01
Wall_mat_Glossiness
Wall_mat_Glossiness_01
Wall_mat_ior
Wall_mat_ior_01
Wall_mat_Normal
Wall_mat_Normal_01
Wall_mat_Reflection
Wall_mat_Reflection_01
An image titled '30' which looks like it's the base pattern on top of which all these effects are stacked.
The files also come with two .CUBE files- are these used in blender?
This file is something I purchased on turbosquid so I don't think I can upload it. I already contacted the creator but no answer yet- the download came with a 3ds max file, but I'm using blender- hopefully someone can help me use these materials! Are all of these images supported on blender?
It sounds like I need to make two materials with a bunch of different shaders in there and mix them all together, is this correct? I would appreciate someone showing me what the setup would look like, and what nodes to connect the images to. Let me know if you would like to see more images. This is what the model looks like.



