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This model is based on the character Phoenix Wright owned by capcom.

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In general, the modeling and rigging process went well, but there were a few issues I'm not sure how to fix. The base of the red tie doesn't move the way it's supposed to. You can see it in the picture above. I tried playing with the vertex groups to see if I could fix this somehow, but I just can't get this to work. I'm sure I could eventually get it working through brute force. The main problem is the blink.

enter image description here

Yeah....

The master eye bone that the eyelid bones are supposed to rotate around is in the middle of the eye, which usually works. Not sure why it didn't this time. I can't tell whether it's something wrong with the model, or the rig. If I could get help with this, that would be great. That way I could learn how to do it in the future.

Here is the link for the file: https://www.mediafire.com/file/agpen73hi4ea3xv/Phoenix_Wright_Stack_Exchange.blend/file

  • My experience is that the eyes always need some manual weight painting. Your mesh looks a bit dense, not sure if you have applied a Subdivision modifier. Weight painting is usually easier when you have a light mesh. Here is an example of the weight painting for the eyes: https://blender.stackexchange.com/q/211089/107598 – Blunder Jul 17 '22 at 00:36
  • Thanks for the feedback. I’ll take the poly count down using decimate, and try again. Thank you! – Mitchell Bradley Jul 17 '22 at 02:02

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