Say you create a default plane, go into edit mode, and move one of its corners on the Z-axis like so:
This bends the plane's face, making it no longer perfectly flat. This can be solved by moving the face's corners or cutting the face into tris. Is there any way to highlight these bent faces so that I know which ones to fix, similar to the Face Orientation overlay?
For my specific project I do need to correct non-planar faces so just ignoring them is not an option so unlock the question please. Thanks.
