Can the result of beveling a single corner be better? To see a better shade smooth's work
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Eneary
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1Hello, maybe take a look at my answer here: https://blender.stackexchange.com/questions/199792/rounded-corners-but-not-as-you-know-them-messing-up-the-mesh-for-sub-divisio/199828#199828 – moonboots Jul 22 '22 at 03:08
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AutoSmooth set to 30° causes shading artifacts on beveled corner edges.
If you want to get better shading you need to:
- Select edges around the beveled corner and press RMB > Mark Sharp
- TAB to switch back to Object Mode
- RMB > Shade Smooth
- Object Data Properties > Normals > Auto Smooth check the box and set value to 180°

Another way to solve the shading problem and make corneres of the cube smoother is to bevel the edges insted of vertices(topology change will lead to better shading)
- Select the desired edges
- Ctrl+B to bevel
- At the bottom left in settings dialog set Inner > Arc and change the size of corner bevel by tweeking Spread value.
- Check the box next to Harden Normals
Yuri Titko
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