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I was creating some clothing by doing topology on a body. I then subdivided the object to make it higher poly, and then these weird shade edges appeared. Does anyone know why it appeared and how to avoid it?

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Cirishelle
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1 Answers1

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This is inverted normals:

  • Press tab to switch to Edit Mode
  • Press A to select all faces
  • Press Shift+N to recalculate normals
Harry McKenzie
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moonboots
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