I was creating some clothing by doing topology on a body. I then subdivided the object to make it higher poly, and then these weird shade edges appeared. Does anyone know why it appeared and how to avoid it?
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5Maybe inverted normals? Switch to Edit mode, select all and press Shift N? – moonboots Jul 23 '22 at 11:59
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That was it! Thank you! – Cirishelle Jul 23 '22 at 12:17
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This is inverted normals:
- Press tab to switch to Edit Mode
- Press A to select all faces
- Press Shift+N to recalculate normals
Harry McKenzie
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moonboots
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