I've imported an .obj file but can't see the object. It shows up listed in the Outliner, but I can't see anything. When I press NumPad ., I see this shown in the screenshot instead, which is still nothing. I've also tried using N and Shift+C to try to see it but still nothing. I try to resize, change the mode to see if I can see vertices, like when I import something that is too big or small, but this is all I see. It's not a model I made but I can see it in Microsoft 3D viewer so I know something is in the imported object file.
Asked
Active
Viewed 719 times
0
-
Yes I had this problem too and it seems like a bug that it does not load and immediately you see an empty mesh object in the Outliner. I know it because when i tried closing blender and opening it again and doing the same import again then it was loading for a while before importing it and it worked. But still possible duplicate question to https://blender.stackexchange.com/questions/31766/unable-to-see-anything-after-importing-obj-file – Harry McKenzie Aug 05 '22 at 04:55
-
That's not it. I've opened and closed it several times, I adusted the camera, viewpoint an clipping now too and still nothing. I've also just left it to load for a while and still nothing. – MushyNarwhal Aug 05 '22 at 05:12
-
can you share a link of the obj file? – Harry McKenzie Aug 05 '22 at 05:20
-
Sure. This is the file. If you can get it to load/see it and it looks all messed up and stretched, that's normal. But other files that have been like this I've been able to import and see. https://drive.google.com/file/d/1c0TbMn8h5rROd9aJoKbXce6opxnNmbrM/view?usp=sharing – MushyNarwhal Aug 05 '22 at 05:29
1 Answers
2
Your object is super huge with dimension of up to 20km
1 Click the imported object in the Outliner
2 Press N and change scale to 0.001
3 Press NumPad .
Harry McKenzie
- 10,995
- 8
- 23
- 51
-
Yep that sure was it! I could have sworn that was the first thing I did, but it might not have been enough. Thanks for the help! – MushyNarwhal Aug 05 '22 at 06:00
-
yeah. the link that is also provided is usually the link they use to mark these questions as duplicates but the answer wasn't so clear about the size, so I added a more simple answer that the first step should definitely be to check the dimensions :D https://blender.stackexchange.com/a/271224/142292 – Harry McKenzie Aug 05 '22 at 06:06
-
@MushyNarwhal Usually selecting the object in the outliner and pressing Numpad '.' in viewport should center the view on the object - and maybe you even did that - but if you didn't scale the object smaller, with the default clipping end at 1000 m an object with a size of 23000 m remains invisible. Which also means, if for some reason you want to keep that size, you could adjust the viewport clipping values to e.g. start at 100 m and end at 100000 m. – Gordon Brinkmann Aug 05 '22 at 06:09
-
@HarryMcKenzie Haha yeah hopefully it helps someone else from looking like a goof like I did cause I didn't double check in the future! Lol – MushyNarwhal Aug 05 '22 at 06:18
-
@GordonBrinkmann Yeah I just thought I'd done that, but ended up having not. Even shrunk it appears oddly in the camera. I don't want it that big, but if there's ever some reason I need a huge model, I'll do that. Thanks for the tip! – MushyNarwhal Aug 05 '22 at 06:18
-
@MushyNarwhal I guess you were on the right way but didn't get there completely. I don't know which way it appeared oddly, just note that if you maybe set the clipping end to something like 100000 m to see the model but leave the start at default 0.01 m, this could also cause weird appearance since the range from start to end is too wide. – Gordon Brinkmann Aug 05 '22 at 06:34

