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So, a curve modifier distorts meshes to fit a curve. What I don't get is that the curve modifier distorts the mesh where it is not needed. For instance, where the curve goes straight, I expect the mesh to be not distorted at all. As in the example below, I expect distortion around the corners, instead of everyone else. Is there any way to restrict distortion along a curve?

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eezacque
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1 Answers1

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I would say it is caused by modifier stack where Arrayed object is taken into account for Curve modifier as single object - imagine that as object seen as inside a cage with deform control point at curve points ... alll between is interpolated. That is why it is squeezed on the way.

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If you want to avoid such behaviour you would have to add more control points (for curve object) ...

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I would take Chris's offer with GN :)

vklidu
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  • Adding control points works for me, geometry nodes are overkill here. The array modifier is not the problem. – eezacque Sep 04 '22 at 17:40