I have a complex object I am trying to texture with a real locations textures. I have the faces I want selected in edit mode and I UV unwrap them by projecting from bounds and it looks fine, like only the faces I selected are being unwrapped, but when I go to apply a new material, the material selects ALL of the faces, the ones I want, and the ones I don't want. What's the best way to get by this?
Asked
Active
Viewed 77 times
0
-
How many materials do you have on the mesh? – Denis Mar 23 '15 at 15:41
-
There are currently zero on the mesh. Each mesh I have will only have a total of 2 materials, I just can't figure out how to separate things properly. – Dana Mar 23 '15 at 15:44
-
When you add a first material it will be applied to all the mesh. – Denis Mar 23 '15 at 15:49
-
Oh sweat okay. So after the first material is on there, then I can go back and select the specific spaces and unwrap them? – Dana Mar 23 '15 at 15:51
-
1You need to apply second material to those specific faces. – Denis Mar 23 '15 at 15:53
1 Answers
1
If there are no materials applied to the mesh, first material that is created will be applied to whole mesh. There can not be part of mesh without a material. You have to create additional material for those specified faces.
Denis
- 13,059
- 7
- 60
- 81