So i have this asset that originates from a unity project. It is a FBX model with a couple animations, the character is in three mesh parts and some of the meshes deform upon import into Blender.
Now I have tried to import it in 3DS Max and it do not deform there but gives error messages at the start which can be ignored and it works. So do anybody know what and if there is anything i can do to fix it to be able to work in blender? If i knew what makes it deform or maybe re export it out of 3DS if it salvageable.
I can post the error messages 3ds spits out if it would help.
Thanks in advance!
