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Sorry , my English is poor so I will try to explain my problem so easy as I can.

  1. I create and modify Plane. Plane
  2. Expand it up. Expanded plane
  3. And now I would like to get this 45deg slant. Slant
  4. to expand verticles right to get frame corner. Frame corner

So far i have been doing it like this:

  1. I create new plane and rotate it 45deg. new plane
  2. Then every verticles move up to snap face of new plane. snap to plane

It works but it is tedious. It can be done manually for a dozen or so vertices, but not for several hundred. I try boolean modifier but I am not satisfied with the effect. I'm sure there's an easier way to do this type of modification, what is it?

Michał
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1 Answers1

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You can use the Boolean tool but you can also:

Use the Bisect tool (same button as the Knife tool, just keep pressing on it to switch the Bisect tool), select your whole mesh and press Ctrl to constrain to 45°:

enter image description here

Tweak the parameters in the Operator box in order to remove the top part and to fill the hole:

enter image description here

Or, even simpler, use the Shear tool: select the top of your mesh, press AltCtrlShiftS and Y to move the vertices on the view Y axis, 1 to tilt 45°, and Enter:

enter image description here

moonboots
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  • Thanks. Shear tool is what I need. Bisect is ok too, but there is hard to set specific angle (angle of 45 degrees just right easy). All tools will be useful for me. Thanks again. – Michał Sep 28 '22 at 11:49