So I just started to come back to blender just to relearn it, one of my major issues with it was rigging. I just heard about the rigify addon recently and decided to try it out. I finished doing my weight painting on the mesh and now I am confused about how to align it with the mesh and armature. Is there anyone familiar with the rigify addon that can help me?
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Zack Whylinder
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You should move the mesh and the armature to the world origin and then apply the Location to them (Ctrl+A in Object mode). This way the root control (the big circle with the arrows) is on the ground and your character, too. Otherwise, she will be sunken into the ground when you animate her.-- Have you used Automatic Weights? Have you seen the warning Heat Weighting: Failed to find solution for one or more bones in the status bar? (it disappears after a few seconds) – Blunder Oct 05 '22 at 20:58