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I have simple black and white texture, how would i map another texture on top of it such that that the texture is on white parts and not on black part

  • https://blender.stackexchange.com/questions/90064/using-an-rgb-map-to-assign-various-shaders-in-a-material/ https://blender.stackexchange.com/questions/46424/add-a-transparent-image-on-top-of-a-material – Duarte Farrajota Ramos Oct 07 '22 at 15:24

2 Answers2

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Use a Math node set to Multiply (Or a MixRGB).

If both textures are black & white, this should work.

All the black parts of both will stay black, and where black & white overlap, it will become black.

Samuel
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I used mix shader, with factor set to the value of the image i want to overlay on top of