I have imported this model into blender, and I notice that when posing the thigh bone, the mesh deforms too sharply. The weight paint of the thigh's vertex groups is acting as if it is 1.0 for all vertices, when the weight painting shows a more even distribution of weight values. How would I fix this so the weight painting is more even?
I've read on a similar post: Painting vertex with 0.1 but it acts as if it has 1.0?, but it doesn't seem to apply here as the other vertex groups do not share vertices and are assigned to a single bone and function properly.
Edit: after deleting the vertex group and re-painting with auto-normalize enabled, I find that the vertices responsible for the sharp deformation are painted red regardless of weight value.


