Hi – I’m having problems with flickering in my scene when I render the animation (there's two renders in the video I linked to, the first with no BG light and the second with plenty). I’m going for a dark aesthetic, lit with lamps (area lights - the lamp you see), a point light (in the rear), and now some general background colour to lighten it.
(Above two first frames of the animation)
(Above first 4 seconds as GIF)
I started with just the lamps and a bit of back lighting, but noticed a lot of flickering noise in the shadows when I rendered so progressively added more light (see below). Things I’ve tried so far:
- rendering with more samples. This helped slightly, but it’s a long animation so I can’t go too high; I got to 500 samples, but still saw significant flickering.
- increasing max light bounces (didn’t seem to have an effect).
- lowering Post Processing > Dither to 0 (seemed like something that could help; no effect)
- checked Denoise seed is not animated
- changing Denoisers – I’ve tried Optix and OpenImage, as well as reducing Clamping Strength to 0
Finally, after reading a bit, I realised the scene was much too dark, so I started adding fill light to the background. In the second render I have the background colour set to white and the Strength to 2, and it’s still flickering in the shadows – less, but it’s still there.
This isn’t an isolated thing, either – if you look at the texture of the dominoes here (which are static textures), it flickers quite a bit. Same with any glass texture I render as an animation.
My guess is it’s the denoising, but I’ve no idea what to change to make this better.
I’m using E-Cycles 3.3.0 with Cycles, but have rendered mostly in standard Blender to make sure it’s not an E-Cycles thing.
Should I try rendering the animation out and denoising it in other software? Does anyone else have this problem with dark-ish scenes, and if so have you found a solution? Should I go much lighter and darken it in post?
Many thanks for any help you can give.
Andy


