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I would like to create an effect of a Sphere with an image texture explodes to smaller spheres but with the same image texture.When the particles come together it should create the main Sphere.

The problem I am facing while using the Texture Coordinate node and From Instancer option, Its applying the color to the whole particle. I want the particle to have same image texture as main sphere but when the particles combine together, it should give the main sphere with texture.

enter image description here

Hope i explained it clearly. Please suggest me if there is any method to achieve this.

Arun Nura
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  • please add an image or link to an animation how it should look like, thx – Chris Oct 17 '22 at 11:34
  • https://blender.stackexchange.com/questions/38207/particle-color-based-on-where-the-particle-is-emitted/ https://blender.stackexchange.com/questions/58200/how-to-color-particles-based-on-the-texture-of-the-object-from-which-they-are-em/ – Duarte Farrajota Ramos Oct 17 '22 at 11:36
  • @Chris I added an image to show the idea. – Arun Nura Oct 17 '22 at 13:48

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