I'm using the UV unwrap function to get the 2D template of my 3D object.
After this I export the UV layout as an .svg so I can reload this in blender and make a mesh out of it which can be used for 3D-printing.
When I import the svg in blender it turns out to be very very small. Is there a method in which I can keep my 2D layout of exact the same size as the original 3D object? Or is there somewhere where can I find the scaling of the object so I can manually change it to the right size again?
It is very important for me to make a 2D mesh with exact the same size as the original 3D object. I attached a picture of the 3D model and UV layout, as can be seen it is not a difficult object.
