Is the second material actually applied to the mesh? What happens when you import the glTF back into Blender?
– scurestNov 02 '22 at 18:24
@scurest how would I apply the material to the mesh?
The only way I am able to actually change the one applied is by changing the image "attached" to the "texture75" in this case.
When importing the gltf I only had the "texture75" (which was first created)
Only materials that are actually used on the mesh are going to be exported, "unused material slots" is not a thing that exists in glTF. Perhaps you'd be interested in material variants though: https://docs.blender.org/manual/en/latest/addons/import_export/scene_gltf2.html#gltf-variants
– scurestNov 02 '22 at 18:57
When importing the gltf I only had the "texture75" (which was first created)
– acaro_man Nov 02 '22 at 18:39I tried this and the only one that gets exported is the last one I assigned.
Edit:
I think there might be the possibility you misunderstood my question or i badly explained myself.
I want to be able to use both textures on the mesh, however only want one applied at a time.
– acaro_man Nov 02 '22 at 18:48