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I'm new to blender and I was trying to follow a tutorial of the bosjes chapel in YT with destructive modeling, and thought to myself...Let's try to do this with geonodes!!! So the roof of the chapel is a double curvature surface, I got all the curves that define the roof but I cannot seem to remesh it to have the correct surface.

EDIT: Here the .blend

Thank you! enter image description here

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1 Answers1

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So i used the great solution vklidu provided here:

https://blender.stackexchange.com/a/278476/86978

and i just made a node group out of his solution, made a 3rd curve, and the result was this:

enter image description here

Node tree:

enter image description here

node group:

enter image description here

of course you can choose whatever splines/curves you want, just adapt them to your needs.

enter image description here

Blend file:

Chris
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  • Thank you Chris! going to try this right away! – Asier Taberna Nov 07 '22 at 22:19
  • Ok. So I gave this a try, this solution is a simple curvature surface , although in a way you can control the double curvature like shown in the gif, it is not based in a perpendicular curve that passes from the start curve and the end curve. I need to drive the surface by 4 control curves as shown in the image below. enter image description here – Asier Taberna Nov 07 '22 at 23:20