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I am trying to create clouds using cycles, but they are looking too squared. I am using volume and the modifiers are:

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The mesh I am using is a simple meatball.

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How can I create clouds with more details?

  • Is there any specific reason for you to go through the process of adding an empty volume object and then a Mesh to Volume modifier on it, instead of just setting up a volumetric shader on your mesh directly? – L0Lock Nov 11 '22 at 00:58
  • btw, go to Light Paths and turn volume bounces up 1 or 2, it'll give you some lighter color options – Allen Simpson Nov 11 '22 at 06:00

1 Answers1

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You need to increase the "Voxel Amount" in your Mesh to Volume modifier. You can think of a voxel as a 3D pixel. The more pixels/voxels, the finer the resolution. This will increase the computations required, so adjust by small increments to avoid soft/hard locking your PC.

Max Williams
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