0

I'm trying to add a rig to my mesh, but I'm receiving an error every time I try to add these bones to my model.

enter image description here

Duarte Farrajota Ramos
  • 59,425
  • 39
  • 130
  • 187
Micah Vera
  • 63
  • 11
  • 3
  • That's the most canonical answer to bone heat failures on the site; the full range of causes is described in multiple answers. – Nathan Nov 16 '22 at 16:41
  • 2
    There are 72 duplicated vertices (do a key M > Merge by Distance in Edit mode) and faces are flipped. Recalculate Outside (Shift+N) does not fix them all. Check the knees and lower legs. You need to flip the faces manually. Also, the Subdivision Surface modifier should be below the Armature modifier. – Blunder Nov 16 '22 at 16:58
  • 2
    You also should apply at least the Rotation and Scale to the armature (Ctrl+A in Object mode) before you bind the mesh to it. I would apply the Rotation, Scale, and Location to the mesh, too. Have a look here for the details: https://blender.stackexchange.com/q/255069/107598 – Blunder Nov 16 '22 at 17:14

0 Answers0