What would be the difference of stacking objects into each other and extruding by starting with one single primitive. How does it influence performance and what are the advantages and disadvantages using either of them?
For reference. Between this

and this 

Let's just say i will be using this as a low poly game object with diffuse, normal and spec map. How about that scenario?
– RaideX Apr 02 '15 at 14:23E, scale withS, and pressEagain. You may want to use different objects if the parts represented by the to separate meshes are distinct pieces, otherwise it is best to join them – J Sargent Apr 02 '15 at 15:30