To get hair particles from Blender's particle system to render in unity, they need to be converted to a mesh, which I have done for a cat model I was working on.
After converting though, when I try to join the mesh with the body of the cat, it doesn't work. I don't know if it has something to do with not being able to join together meshes and rigs but I am really confused and stuck. It's important for them to be joined, as I need the hair to follow the movement of the cat.
Also, I have asked a similar question and I know that the armature modifier needs to be above the hair particle systems in the modifier hierarchy, and it is, but It is not working as I have converted those modifiers to mesh.
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I have the error no mesh data to join but I cannot figure out why that would be the case
I also added a bevel to all the hair particles under their geometry tab.
