I've got a setup for cell-division (biological) that works really well in the viewport using cycles but when I render it using F12/ Ctrl + F12, some frames (repeatable) become heavily corrupted.
Render frame 95 as an example (there will be other corrupt frames too) and see the difference.
I need the initial cell and subsequent two cells to wobble about and I need both cells to be separately surfaced after the division (which is included in the current blend file).
I can't use metaballs as they are not nearly flexible enough. I've also tried a different method using join mesh > mesh to volume > volume to mesh but that gave similarly corrupt results.
It feels so close, yet so far, so thought I'd see if anyone can figure out why it's failing and hopefully how to fix it. Or is this s bug that I should report?

