I am trying to produce some AR contents using blender. The following questions always bite me as a beginner:
Animation did by Procedural Material or Geometry Node, can those be exported into other file format as *.fbx, *.usd or *.glb etc? For instance, the dissolve effect showing in this link. here
Is it possible to bake that effect into a *.fbx file and make it present in a AR scene?