I imported a .mhx file. After that, I export it to .bvh without changing it. I remark that when I import the .bvh file, I did not get the same .mhx file? I found a closer question to this problem question but i did not understand how can resolve this problem. Are there any configuration before exporting to .bvh or before importing it? Any suggestion?

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BetterEnglish
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When you export from Makehuman try to change axes to Z up and Y forward. – Denis Apr 06 '15 at 06:08
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@Denis, when I export from Makehuman as .mhx there is no option to change axes. I can change axes just if I import as *.dae – BetterEnglish Apr 06 '15 at 06:14
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@Denis I think the problem is come from blender because when I import .mhx I did not get any problem. The problem is presented just when I export to .bvh – BetterEnglish Apr 06 '15 at 06:19
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I think the simple answer to this is just to save your work as a blender file, i.e. .blend.
I could not find a better way of getting around importing a .mhx file, and then .bvh file and saving my work, so I can reload it later?
As was explained here BVH Export/Import, Armature different when re-imported , blender files encode more information than bvh files so it make sense to save in blender format.