0

I'm trying to convert an imported SVG file to create a cutter (in a cube) using regular blender modelling or Geometry Nodes (to be used as a cookie cutter after 3D printing). I've looked at some of the old answers but they are outdated and the commands don't seem to be matching up. I'm using Blender 3.4

What I looked at:

How to extrude X and Y axis on a traced object (flatten)

Creating an bevel inset on an imported SVG

Image img1

I tried converting to mesh but the option doesn't show up.

img2

img3

I'm trying to do this in either regular modelling or Geometry Nodes so it can be 3D printed out

See attach file below.

Rick T
  • 4,391
  • 1
  • 20
  • 64
  • 2
    If you convert to Polygon Curve first (which creates a separate object) you can then convert it to regular Mesh. – Kuboå Dec 19 '22 at 23:09
  • 1
    Hello Rick, would it be possible to increase the line thickness of your SVG in a Vector program like Illustrator and try to convert the Curves there into a Object? After that you can import the new SVG and just extrude it – Evripidis Lalissidis Dec 20 '22 at 07:04
  • Can you explain what you mean by a cutter-in-a-cube? The RL cookie-cutters I'm familiar with are more or less extrusions ... – Robin Betts Dec 20 '22 at 19:14
  • Yes one of those RL cookie cutters but 3D printable. I was going to make the imprint in a cube object for testing. – Rick T Dec 20 '22 at 19:38
  • 1
    @RickT I would advise you to edit the SVG in InkScape, for example, set a line width there, turn the outlines into curves, and extrude this SVG in Blender. This way you are guaranteed to have a consistent line width without problems and artifacts. – quellenform Dec 20 '22 at 20:11

0 Answers0