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I'd like to render a frame with OPENGL and I want to save to a byte array variable without file save/load. What can I do?

Gábor Horváth
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  • what kind of array? – p2or Apr 12 '15 at 14:25
  • I think he wants a file that looks something like the following. "byte renderedImage[] = {red_p1, green_p1, blue_p1, red_p2, green_p2, blue_p2, red_p3, green_p3, blue_p3, etc...};" where 'p(n)' is a series of pixels. – MarcClintDion Apr 13 '15 at 02:01

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