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This question is a following of this one

I would like to light the center of a cylindric volume with a gradient light White -> Red -> Blue radially from the center to the border.

I made a test of the lighting one a plane mesh and get this result (after some settings) :

enter image description here

The color gradient is OK

Now I renderer the cylindric volume at the same position than the plane.
And I have this result :

enter image description here

This is nearly what I want.

Nearly, because I had in idea to see a white glow inside the volume and the outter volume seems to hide the center of the object.

I tried to change the density, reflection, and scattering settings of the volume but I didn't succeed to see the white glow.

Is it possible to give transparency to a volume and see the inside lighting with special settings ? Or not ?

JeanJouX
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