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Im trying to create a road with polygones then use geometry nodes for control, lines, border, and more. So my idea is to select the externe points of the mesh todrive a second line follow exactly the shape of external point.

My problems 1 - When I push my line I got some lines go in opposite ways. 2 - When I push the line extremely far from a border of the mesh the thickness is deforming.

Do you have any ideas to force line to match with the mesh ?

Thanks you

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Pacpak P
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  • I think this is what you're looking for: https://blender.stackexchange.com/questions/260113/uneven-profile-curve-thickness-with-geometry-nodes-curve-to-mesh There's also a native solution in the works: https://developer.blender.org/D16829 – Kuboå Feb 07 '23 at 00:05
  • @Kuboå Yes exactly what Im looking for thank you. – Pacpak P Feb 07 '23 at 00:10

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